GUIDELINES FOR FINAL SUBMISSION AND ACCEPTED PAPERS
JOURNAL PAPERS:
Please submit an electronic copy of a final manuscript at http://www.editorialmanager.com/tvcj using the submission guidelines for The Visual Computer Journal.
IMPORTANT: You should choose "Special Issue Article" as the submission type when uploading your files to this web site.
CONFERENCE PAPERS:
The manuscript must include: a list of maximum 5 keywords , an abstract of about 100 words.
The references must be complete and include all required information: for journal papers - names and initials of all authors, year of publication, title of article, journal name, volume number, issue number, and first and last page numbers - and for books - names and initials of all authors or editors, year of publication, full title, edition, name of publisher and first place of publication.)
The manuscript should be in PDF Acrobat. Please submit an electronic copy of your final manuscript using the following Latex template Then please send us a notification at by email.
For reaching an example template in PDF format which is created by using latex template, click here.
Please:
a) upload a single pdf file of the final paper,
b) use a single zip archive for other additional material.
Accepted Papers
Journal Papers:
1047 |
Adjacency-Based Culling for Continuous Collision Detection |
Min Tang |
1051 |
Efficient Product Sampling using Hierarchical Thresholding |
Fabrice Rousselle,Luc Leblanc,Petrik Clarberg,Victor Ostromoukhov,Pierre Poulin |
1089 |
Importance Sampling of Products from Illumination and BRDF Using Spherical Radial Basis Functions |
Chin-Chen Chang |
1096 |
Real-Time Feature-Aware Video Abstraction |
Hanli Zhao,Xiaogang Jin,Shen Jianbing,Xiaoyang Mao |
1099 |
Caustics Spot Light for Rendering Caustics |
Xinguo Liu,Qunsheng Peng,Hujun Bao |
1102 |
A Virtual Painting Knife |
Naoto Okaichi,Henry Johan,Takashi Imagire,Tomoyuki Nishita |
1113 |
Example-driven Animation Synthesis |
Yu-Shuen Wang,Tong-Yee Lee |
1117 |
Mesh Massage - A Versatile Mesh Optimization Framework |
Tim Winkler,Kai Hormann,Craig Gotsman |
1119 |
1001 Acquisition Viewpoints - Efficient and Versatile View-Dependent Modeling |
Mihai Mudure,Voicu Popescu |
1122 |
A New Feature-Based Method for Robust and Efficient Rigid-Body Registration of Overlapping Point Clouds |
Cengiz Oztireli,Cagatay Basdogan |
1123 |
Self Adaptive Animation based on User Perspective |
Parag Chaudhuri,George Papagiannakis,Nadia Magnenat-Thalmann |
1130 |
Efficient Reconstruction from Non-uniform Point Sets |
Erald Vucini,Torsten Moller,Eduard Gröller |
1162 |
Real-Time Modeling and Rendering of Raining Scenes |
Wang Changbo,Zhangye Wang,Qunsheng Peng |
1163 |
Sketching Freeform Meshes Using Graph Rotation Functions |
Bin Sheng,Enhua Wu,Hanqiu Sun |
1164 |
Video enhancement using reference photographs |
Cosmin Ancuti |
1170 |
Generating Vast Varieties of Realistic Leaves with Parametric 2Gmaps L-Systems |
Alexandre Peyrat,Olivier Terraz,Stéphane Mérillou,Eric Galin |
1172 |
Real-time Editing and Relighting of Homogeneous Translucent Materials |
Ewen Cheslack-Postava,Rui Wang,David Luebke,Qunsheng Peng,Hujun Bao |
1178 |
Visibility Visualization |
Manohar Srikanth,Mathias Praxedes,Vijay Natarajan |
1184 |
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets |
Enrico Gobbetti,Jose Antonio Iglesias Guitian,Fabio Marton
|
1210 |
Determination of Camera Parameters for Character Motion Using Motion Area |
Ji-yong Kwon,In-Kwon Lee |
1221 |
Adaptive Particles for Incompressible Fluid Simulation |
Woosuck Hong,Donald House,John Keyser |
1222 |
An Improved Contrast Enhancing Approach for Color-to-Grayscale Mappings |
Giovane Kuhn,Manuel Oliveira,Leandro Fernandes |
1223 |
Contextual Motion Field based Distance For Video Analysis |
Yadong Mu |
1231 |
GPU-based Point Radiation for Interactive Volume Sculpting and Segmentation |
Hung-Li Jason Chen,Faramarz F. Samavati,Mario Costa Sousa |
1235 |
A GPU-Based Light Hierarchy for Real-Time Approximate Illumination |
Hyunwoo Ki |
1255 |
Perspective-aware texture analysis and synthesis |
Weiming Dong,Ning Zhou,Jean-Claude Paul |
1256 |
Motion Synthesis with Decoupled Parameterization |
DongWook Ha,JungHyun Han |
1257 |
Visual Creation of Inhabited 3D Environments |
Alejandra Garcia-Rojas,Mario Gutierrez,Daniel Thalmann |
1262 |
Spectral Mesh Deformation |
Guodong Rong,Yan Cao,Xiaohu Guo |
1264 |
Fast Collision Detection using A-Buffer |
Hanyoung Jang,JungHyun Han |
1271 |
Shape deformation with tunable stiffness |
Wenwu Yang,Jieqing Feng,Xiaogang Jin |
1278 |
Inversion handling for stable deformable modeling |
Ruediger Schmedding,Matthias Teschner |
1283 |
3D Hair Sketching for Real Time Dynamic & Key Frame |
Rifat Aras,Barkin Basarankut,Tolga Capin,Bulent Ozguc |
1288 |
Vortex Methods for Incompressible Flow Simulations on the GPU |
Diego Rossinelli,Petros Koumoutsakos |
1292 |
3D Mosaics with Variable-Sized Tiles |
Vladimir Passos,Marcelo Walter |
1305 |
A virtual 3D mobile guide in the INTERMEDIA project |
Nadia Magnenat-Thalmann,Achille Peternier,Xavier Righetti,Mingyu Lim,George Papagiannakis,Tasos Fragopoulos |
1306 |
Services Surround You: Physical-Virtual Linkage with Contextual Bookmarks |
Niels Henze,René Reiners,Xavier Righetti,Enrico Rukzio,Susanne Boll,Mingyu Lim |
1307 |
User-centric Universal Multimedia Access in Home Networks |
Bernhard Reiterer,Cyril Concolato,Janine Lachner,Jean Le Feuvre,Jean-Claude Moissinac,Stefano Lenzi |
1308 |
System architecture for semantic annotation and adaptation in content sharing environments |
Saar De Zutter,Mark Asbach,Sarah De Bruyne,Michael Unger,Mathias Wien,Rik Van de Walle |
Conference Papers:
1052 |
Model Transduction with Mean-value Shape Representation |
Huai-Yu Wu,Qing Yang,Chunhong Pan,Hong-xia Wang,Songde Ma |
1086 |
An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks |
Berlin Yang, |
1094 |
Intuitive Motion Retrieval with Motion Sensors |
Xiubo Liang,Shun Zhang,Qilei Li,Nicolas Pronost,Weidong Geng,Franck Multon |
1101 |
QuadN4tree: A GPU-Friendly Quadtree Leaves Neighborhood Structure |
Cristina Vasconcelos,Asla Sá,Paulo Cezar Carvalho,Marcelo Gattass |
1106 |
Medial Axis Approximation with Discrete Centroidal Voronoi Diagrams On Discrete Data |
Julien Dardenne, |
1125 |
Caustic Triangles on the GPU |
Laszlo Szirmay-Kalos,Gustavo Patow, |
1128 |
Automatic Feature Preservation Remeshing |
Chien-Hsing Chiang,Wei-Cheng Lin,Pai-Feng Lee,Bin-Shyan Jong,Tsong-Wuu Lin |
1139 |
Reconstructing 3D Tree Models from a Few Photographs Captured from very Close Viewpoints |
Chin-Hung Teng,Yung-Sheng Chen |
1140 |
TopMod3D: An Interactive Topological Mesh Modeler |
Ergun Akleman,Vinod Srinivasan,Jianer Chen,Dave Morris,Stuart Tett |
1168 |
Capturing Facial Details by Space-time Shape-from-shading |
Yung-Sheng Lo,I-Chen Lin,Wen-Xing Zhang,Wen-Chih Tai,Shian-Jun Chiou |
1179 |
High-Level Path Specification and Group Control for Virtual Characters in Interactive Virtual Environments |
Renato Silveira,Edson Prestes,Luciana P. Nedel |
1188 |
Asynchronous Cloth Simulation |
Bernhard Thomaszewski,Simon Pabst,Wolfgang Strasser |
1189 |
Virtual repair of ancient Chinese bronze articles |
Xiao Feng Ye,Jinhui Yu,Qunsheng Peng |
1193 |
Automatic Lighting Design for Motion Data |
Ke-Sen Huang,Choi-Kuei Huang,Shi-Nine Yang |
1201 |
Interior Mapping - A new technique for rendering realistic buildings |
Joost van Dongen |
1206 |
A Hardware Accelerated Adaptive Mesh Subdivision for Interactive Daylight Illumination |
Carles Bosch,Gonzalo Besuievsky,Ignacio Martin |
1209 |
A New Distortion Minimization Approach for Image Completion based on a Large Displacement View |
Chunxiao Liu,Yingzhen Yang,Qunsheng Peng,Yanwen Guo |
1213 |
Gradient Space Projection |
Cem Yuksel |
1216 |
Discrete Distortion of Tetrahedralized Shapes in 4D Space |
Mohammed Mostefa Mesmoudi,Leila De Floriani,Ahmed Anber,Umberto Port |
1219 |
Real-time Projector Depixelation for Videos |
Kevin Kreiser,Jingyi Yu |
1220 |
A pose-independent method of animating scanned human bodies |
Yong Yu,Tianlu Mao,Shihong Xia,Zhaoqi Wang |
1233 |
An Effcient Shadow Texture Algorithm with Shadow Maps |
Hyunwoo Ki,Taegyu Ryu,Kyoungsu Oh |
1237 |
A Practical Approach to Image-Guided Building Facade Abstraction |
Aniruddha Loya,Neeharika Adabala,Amitav Das,Pragyan Mishra |
1238 |
Pose Space Deformation on Progressive Decimated Example Meshes |
Xian Xiao,HockSoon Seah,Feng Tian,Ying He |
1252 |
Efficient Contact Modeling using Compliance Warping |
Guillaume Saupin,Christian Duriez,Stéphane Cotin,Laurent Grisoni |
1259 |
Designing Transfer Functions from Photographic Volumes for Feature Interests Rendering |
YuBo Tao,Hai Lin,Hujun Bao |
1261 |
Volumetric Shell Meshing using Path Tracing |
Kenny Erleben |
1265 |
Sketching Complex Generalized Cylinder Spines |
Bartosz Fabianowski,John Dingliana |
1266 |
Image-space Point Cloud Rendering |
Paul Rosenthal,Lars Linsen |
1270 |
Real-Time Photographic Local Tone Reproduction Using Summed-Area Tables |
Marcos Slomp,Manuel Oliveira |
1272 |
Continuum Crowds with Local Control |
Marcelo Paravisi,Adriano Werli,Júlio Cézar Jacques Júnior,Rafael Rodrigues,Cláudio Rosito Jung,Soraia Raupp Musse |
1273 |
Vicinity Occlusion Maps: Enhanced depth perception of volumetric models |
Pere-Pau Vázquez |
1274 |
An Adjustable Occluder Shrinking Method for Urban Environments |
Gurkan Koldas,Veysi Isler,Rynson Lau |
1282 |
Drawing Good-Visibility Maps with Graphics Hardware |
Narcís Coll,Narcis Madern,J. Antoni Sellarčs |
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