GUIDELINES FOR FINAL SUBMISSION AND ACCEPTED PAPERS

 

JOURNAL PAPERS:

Please submit an electronic copy of a final manuscript at http://www.editorialmanager.com/tvcj using the submission guidelines for The Visual Computer Journal.

IMPORTANT: You should choose "Special Issue Article" as the submission type when uploading your files to this web site.

CONFERENCE PAPERS:

The manuscript must include: a list of maximum 5 keywords , an abstract of about 100 words.

The references must be complete and include all required information: for journal papers - names and initials of all authors, year of publication, title of article, journal name, volume number, issue number, and first and last page numbers - and for books - names and initials of all authors or editors, year of publication, full title, edition, name of publisher and first place of publication.)

The manuscript should be in PDF Acrobat. Please submit an electronic copy of your final manuscript using the following Latex template Then please send us a notification at by email.

For reaching an example template in PDF format which is created by using latex template, click here.

Please:

a) upload a single pdf file of the final paper,

b) use a single zip archive for other additional material.



Accepted Papers

    Journal Papers:

1047 Adjacency-Based Culling for Continuous Collision Detection Min Tang
1051 Efficient Product Sampling using Hierarchical Thresholding Fabrice Rousselle,Luc Leblanc,Petrik Clarberg,Victor Ostromoukhov,Pierre Poulin
1089 Importance Sampling of Products from Illumination and BRDF Using Spherical Radial Basis Functions Chin-Chen Chang
1096 Real-Time Feature-Aware Video Abstraction Hanli Zhao,Xiaogang Jin,Shen Jianbing,Xiaoyang Mao
1099 Caustics Spot Light for Rendering Caustics Xinguo Liu,Qunsheng Peng,Hujun Bao
1102 A Virtual Painting Knife Naoto Okaichi,Henry Johan,Takashi Imagire,Tomoyuki Nishita
1113 Example-driven Animation Synthesis Yu-Shuen Wang,Tong-Yee Lee
1117 Mesh Massage - A Versatile Mesh Optimization Framework Tim Winkler,Kai Hormann,Craig Gotsman
1119 1001 Acquisition Viewpoints - Efficient and Versatile View-Dependent Modeling Mihai Mudure,Voicu Popescu
1122 A New Feature-Based Method for Robust and Efficient Rigid-Body Registration of Overlapping Point Clouds Cengiz Oztireli,Cagatay Basdogan
1123 Self Adaptive Animation based on User Perspective Parag Chaudhuri,George Papagiannakis,Nadia Magnenat-Thalmann
1130 Efficient Reconstruction from Non-uniform Point Sets Erald Vucini,Torsten Moller,Eduard Gröller
1162 Real-Time Modeling and Rendering of Raining Scenes Wang Changbo,Zhangye Wang,Qunsheng Peng
1163 Sketching Freeform Meshes Using Graph Rotation Functions Bin Sheng,Enhua Wu,Hanqiu Sun
1164 Video enhancement using reference photographs Cosmin Ancuti
1170 Generating Vast Varieties of Realistic Leaves with Parametric 2Gmaps L-Systems Alexandre Peyrat,Olivier Terraz,Stéphane Mérillou,Eric Galin
1172 Real-time Editing and Relighting of Homogeneous Translucent Materials Ewen Cheslack-Postava,Rui Wang,David Luebke,Qunsheng Peng,Hujun Bao
1178 Visibility Visualization Manohar Srikanth,Mathias Praxedes,Vijay Natarajan
1184 A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets Enrico Gobbetti,Jose Antonio Iglesias Guitian,Fabio Marton
1210 Determination of Camera Parameters for Character Motion Using Motion Area Ji-yong Kwon,In-Kwon Lee
1221 Adaptive Particles for Incompressible Fluid Simulation Woosuck Hong,Donald House,John Keyser
1222 An Improved Contrast Enhancing Approach for Color-to-Grayscale Mappings Giovane Kuhn,Manuel Oliveira,Leandro Fernandes
1223 Contextual Motion Field based Distance For Video Analysis Yadong Mu
1231 GPU-based Point Radiation for Interactive Volume Sculpting and Segmentation Hung-Li Jason Chen,Faramarz F. Samavati,Mario Costa Sousa
1235 A GPU-Based Light Hierarchy for Real-Time Approximate Illumination Hyunwoo Ki
1255 Perspective-aware texture analysis and synthesis Weiming Dong,Ning Zhou,Jean-Claude Paul
1256 Motion Synthesis with Decoupled Parameterization DongWook Ha,JungHyun Han
1257 Visual Creation of Inhabited 3D Environments Alejandra Garcia-Rojas,Mario Gutierrez,Daniel Thalmann
1262 Spectral Mesh Deformation Guodong Rong,Yan Cao,Xiaohu Guo
1264 Fast Collision Detection using A-Buffer Hanyoung Jang,JungHyun Han
1271 Shape deformation with tunable stiffness Wenwu Yang,Jieqing Feng,Xiaogang Jin
1278 Inversion handling for stable deformable modeling Ruediger Schmedding,Matthias Teschner
1283 3D Hair Sketching for Real Time Dynamic & Key Frame Rifat Aras,Barkin Basarankut,Tolga Capin,Bulent Ozguc
1288 Vortex Methods for Incompressible Flow Simulations on the GPU Diego Rossinelli,Petros Koumoutsakos
1292 3D Mosaics with Variable-Sized Tiles Vladimir Passos,Marcelo Walter
1305 A virtual 3D mobile guide in the INTERMEDIA project Nadia Magnenat-Thalmann,Achille Peternier,Xavier Righetti,Mingyu Lim,George Papagiannakis,Tasos Fragopoulos
1306 Services Surround You: Physical-Virtual Linkage with Contextual Bookmarks Niels Henze,René Reiners,Xavier Righetti,Enrico Rukzio,Susanne Boll,Mingyu Lim
1307 User-centric Universal Multimedia Access in Home Networks Bernhard Reiterer,Cyril Concolato,Janine Lachner,Jean Le Feuvre,Jean-Claude Moissinac,Stefano Lenzi
1308 System architecture for semantic annotation and adaptation in content sharing environments Saar De Zutter,Mark Asbach,Sarah De Bruyne,Michael Unger,Mathias Wien,Rik Van de Walle

 

    Conference Papers:

1052 Model Transduction with Mean-value Shape Representation Huai-Yu Wu,Qing Yang,Chunhong Pan,Hong-xia Wang,Songde Ma
1086 An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks Berlin Yang,
1094 Intuitive Motion Retrieval with Motion Sensors Xiubo Liang,Shun Zhang,Qilei Li,Nicolas Pronost,Weidong Geng,Franck Multon
1101 QuadN4tree: A GPU-Friendly Quadtree Leaves Neighborhood Structure Cristina Vasconcelos,Asla Sá,Paulo Cezar Carvalho,Marcelo Gattass
1106 Medial Axis Approximation with Discrete Centroidal Voronoi Diagrams On Discrete Data Julien Dardenne,
1125 Caustic Triangles on the GPU Laszlo Szirmay-Kalos,Gustavo Patow,
1128 Automatic Feature Preservation Remeshing Chien-Hsing Chiang,Wei-Cheng Lin,Pai-Feng Lee,Bin-Shyan Jong,Tsong-Wuu Lin
1139 Reconstructing 3D Tree Models from a Few Photographs Captured from very Close Viewpoints Chin-Hung Teng,Yung-Sheng Chen
1140 TopMod3D: An Interactive Topological Mesh Modeler Ergun Akleman,Vinod Srinivasan,Jianer Chen,Dave Morris,Stuart Tett
1168 Capturing Facial Details by Space-time Shape-from-shading Yung-Sheng Lo,I-Chen Lin,Wen-Xing Zhang,Wen-Chih Tai,Shian-Jun Chiou
1179 High-Level Path Specification and Group Control for Virtual Characters in Interactive Virtual Environments Renato Silveira,Edson Prestes,Luciana P. Nedel
1188 Asynchronous Cloth Simulation Bernhard Thomaszewski,Simon Pabst,Wolfgang Strasser
1189 Virtual repair of ancient Chinese bronze articles Xiao Feng Ye,Jinhui Yu,Qunsheng Peng
1193 Automatic Lighting Design for Motion Data Ke-Sen Huang,Choi-Kuei Huang,Shi-Nine Yang
1201 Interior Mapping - A new technique for rendering realistic buildings Joost van Dongen
1206 A Hardware Accelerated Adaptive Mesh Subdivision for Interactive Daylight Illumination Carles Bosch,Gonzalo Besuievsky,Ignacio Martin
1209 A New Distortion Minimization Approach for Image Completion based on a Large Displacement View Chunxiao Liu,Yingzhen Yang,Qunsheng Peng,Yanwen Guo
1213 Gradient Space Projection Cem Yuksel
1216 Discrete Distortion of Tetrahedralized Shapes in 4D Space Mohammed Mostefa Mesmoudi,Leila De Floriani,Ahmed Anber,Umberto Port
1219 Real-time Projector Depixelation for Videos Kevin Kreiser,Jingyi Yu
1220 A pose-independent method of animating scanned human bodies Yong Yu,Tianlu Mao,Shihong Xia,Zhaoqi Wang
1233 An Effcient Shadow Texture Algorithm with Shadow Maps Hyunwoo Ki,Taegyu Ryu,Kyoungsu Oh
1237 A Practical Approach to Image-Guided Building Facade Abstraction Aniruddha Loya,Neeharika Adabala,Amitav Das,Pragyan Mishra
1238 Pose Space Deformation on Progressive Decimated Example Meshes Xian Xiao,HockSoon Seah,Feng Tian,Ying He
1252 Efficient Contact Modeling using Compliance Warping Guillaume Saupin,Christian Duriez,Stéphane Cotin,Laurent Grisoni
1259 Designing Transfer Functions from Photographic Volumes for Feature Interests Rendering YuBo Tao,Hai Lin,Hujun Bao
1261 Volumetric Shell Meshing using Path Tracing Kenny Erleben
1265 Sketching Complex Generalized Cylinder Spines Bartosz Fabianowski,John Dingliana
1266 Image-space Point Cloud Rendering Paul Rosenthal,Lars Linsen
1270 Real-Time Photographic Local Tone Reproduction Using Summed-Area Tables Marcos Slomp,Manuel Oliveira
1272 Continuum Crowds with Local Control Marcelo Paravisi,Adriano Werli,Júlio Cézar Jacques Júnior,Rafael Rodrigues,Cláudio Rosito Jung,Soraia Raupp Musse
1273 Vicinity Occlusion Maps: Enhanced depth perception of volumetric models Pere-Pau Vázquez
1274 An Adjustable Occluder Shrinking Method for Urban Environments Gurkan Koldas,Veysi Isler,Rynson Lau
1282 Drawing Good-Visibility Maps with Graphics Hardware Narcís Coll,Narcis Madern,J. Antoni Sellarčs

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